Eve Online Mid Slot – The Damavik is the (new) Triglavian frigate. After waiting for the boat’s October change to come live (a lower slot moved to the middle slot), I finally sat down to start testing, setting it up, and riding it.
Obviously, like Carebear, I focused on whether I could get a working PVE setup, maybe I wanted to see how the Entropic Disintegrator works.
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Strangely is the answer to the last question. The Disintegrator transforms targets quickly and has excellent tracking, having no problem hitting opponents. Against low EHP items, it is fast and effective at killing. I ran the second tier mission, but found it unable to break the T1 Battle-Cruiser Rat tank, even after giving it time for full damage. Can’t scratch T2 cruiser rats. On paper the DPS outperforms many of my other small PVE ships, but in practice it doesn’t seem to be effective against the opponent. A lot of effort is needed.
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Too bad the bottom slot moves to the middle slot. For PVE I would have preferred that the change not be made.
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At each size, you progress through a fixed tech tier – Tech 1 frigates lead to Tech 2 frigates and T1 minesweepers lead to T2 launchers. There are command ships – the vertical progression shows increasing growth from cruiser to capital.
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The T1 Mining Frigate is the most powerful Venture encountered in the New Player Experience (NPE), where you get a number of goodies as you progress through missions. This large frigate hull uses mining lasers or gas harvesters and grants bonuses to both mining and gas harvesting.
With a 3/3/1 design and weak power grid, they have limited customization options, but the 2 bonus points for warp core power make this a safe ship to sail as it has high warp power. Landing requires good combat power – all ships have more than one power. When an enemy grabs you, they use a mod like Warp Disruptor or Warp Scrambler (or other more complex methods) to reduce your warp power. When targeted by a Warp Disruptor, your power is reduced by one, and Warp Scram reduces your combat power by two.
In most ships this reduces your warp strength below what you need to attack, but Venture has a warp strength of 3 and so if an attacker uses a distraction or a scram to target you you still have enough warp force to escape. to facilitate escape. For some ships to increase their combat power against attackers, they need to equip a low-slot mod called Warp Core Stabilizer, which removes other things they might equip.
The T2 variants of Venture are Hope and Endurance. The prospect receives a bonus for harvesting gas and ore. It loses the warp core power bonus to gain a covert ops ability as it can fit a covert ops cloak – and therefore can be closed. It should be noted that although the Prospect is T2, it does not benefit from the additional gas harvest bonus compared to the Venture. The Prospect has a 3/3/4 slot design.
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Endurance receives bonuses for ice harvesting and ore mining and swaps stealth ability for warp core power bonus. It has a 3/4/3 slot design.
The size of the ore vessel is important to consider when mining: Venture only has a 5,000 m3 ore hold, while Prospect and Endurance have 10,000 and 15,000 m3 respectively.
There are three classes of mining boats and excavators – each class has a T1 and T2 variant (barge and dig respectively), and each class has a specialty; reservoir, ore processing size and mining yield.
Tankers are useful for mines where you expect to run into other players or fight tough rats like you find in nullsec. With their specific bonus defense points and bonus drone damage and hitpoint role, mining barges and tank exhumers are often used for hotdrop bait and fun tricks.
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The mining ship that receives the tank bonus is the Procurer. The Procurer’s 2/4/2 design allows for a good reservoir, but is limited by the small power grid. The ore contains, at 12,000 m
It’s the second largest of all tanks, so you’re not really at a disadvantage when swapping tanks.
The Skiff is the T2 variant of the Procurer. It has a high base HP and another medium and low slot, giving 2/5/3 and 15,000m settings.
Mining badges and those that produce this bonus have large boulders and are often used by people interested in AFK mining or doing excursion mining in low, unprotected areas.
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The mining ship that receives the metal growth bonus is the Retriever. Another advantage is that it has a large holding base (22,000 m
The 2/1/3 design doesn’t offer many options for the tank, but the abundance of low slots allows the use of modules to increase productivity, although CPU shortages have to be taken into account. The variant of T2 is Mackinaw, which has a maximum of 28,000m
The mining ship that targets the harvest is the Covetor, while the digger is the Hulk. Harvester ships have a smaller tank, faster mining laser cycle time, and a smaller ore tank. Although they mine more ore over time and have a greater capacity on their lasers, mining with them requires higher levels of focus as the miner has to drop ore more often.
The Covetor has a 2/1/3 setting which is bad for tanking but good for harvesting well. The Hulk gets extra ore processing and EHP, but its tank is still very low compared to other Exhumers. The best mining bonus harvest and mining time make it the most productive mining sub-capital ship. It gets 3 middle slots, giving it a 2/4/3 design, but the extra middle slots are usually left empty due to proper restrictions.
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People mine in many ways – including filling in ore and moving to a station or structure to deposit the ore (filled and empty), mining by jetcan, and mining in groups with loaders and loaders dedicated.
Filling and emptying is an operation that you can do alone but that wastes a lot of time with the round trips to the station or the citadel. Mining ships are often slow to organize and maneuver, and setting up and unloading everything takes time that could be better spent mining.
Jetcanning is a good way to mine alone, especially if the mine has another alt. With one person, the miner can fill two jetcans before returning to the station to collect the Miasmos. They can then return to the jetcan to collect the ore, drop it off at the port, switch ships, and then return to the belt/anom to continue mining. With at least one alt you can dig without stopping and alt shoot at Miasmos.
If a miner has multiple alts, he shoots with one and mines with the others. This is one of the best setups before entering a mine cluster or mine command ship. There is, however, a major drawback to operating a jetcan. Others can take your iron. This is covered more in the survival section of this guide.
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One can also mine with groups – this is the best option because it offers security in numbers, as well as the possibility of receiving mining upgrades from members of the fleet. Mining upgrades offer up to 65% improvement in mining efficiency, depending on technology
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